![]() ![]() Here below I’m using a number 5 size line and as the perspective goes off in the distance, a #3 size. I’ll make a copy in white lines again when i get ready to paint. The new settings line up pretty well with the 3D models now. Now I’m redrawing the lines in black, since they’re moved ,but it’s worth the extra work. ![]() On Clip Studio Paint they’re just pushed together. The floor came up short, so I had to add 15 feet afterward ti the x direction. The dimensions are 1 foot by 1 foot in the x and y, then I then used the Array Modifier to multiply the stones in both the x and y directions, then in the z direction it’s 6 inches (up). In Blender I made a floor by using a mesh cube, then beveled the top. Below is how the models look in Clip Studio Paint. I found the perspective camera settings in Clip Studio Paint and now I’ve got it very close to the way it works with the perspective ruler.
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